#pragma once
#include "Object.h"
#include "GameDefine.h"
class Grenade;
class ScubaSoldierBullet;
class ScubaSoldier : public Object
{
	ScubaSoldierBullet* _up;
	D3DXVECTOR2 _posBullet;	
public:
	ScubaSoldier(Box* box);
	~ScubaSoldier(void);
	void update();
	void render();
	void shoot();	
	virtual Box* getCollisionBox();

};

